Selected Work — 04
Designing an Interactive Robotics Learning Platform for Young Innovators
Robolearn is a platform for kids and teenagers who are interested in learning Robotics on their own.
The platform provides a guided approach to allow kids to get the basics of robotics and try out simulated challenges through modules and daily challenges.

Learning through Modules
When the brief came in, it was quite clear what needed to be done, to design a platform that allowed kids/teenagers to take classes, quizzes and projects that would ensure they got the fundamentals of robotics.
Modules were designed to allow for the progressive learning of the kids, we started from Module 1 and progressed to Module 5 and beyond.
Modules have lessons, quizzes, activities and projects. Completing a module allows the kid to unlock a module badge

Learning through Recommended Lessons
Based on the user, there are recommended lessons to help the learner with a continuous way to learn on the platform. It provides them an optional way to expand the knowledge gotten from completing their modules

Learning through Daily Challenges
Unlike modules, daily challenges allow the kids to attempt projects that are different from the projects found in the module. Learnings find new projects daily to try out which ensures that they have something new to try out on daily.
Modules are limited and can be completed without new modules but daily challenges are available on a daily basis.

The Virtual Builder
The virtual builder is where students attempt to carry out robotics projects, students drag components to the canvas and based on information, are directed on how to connect the components and when done, how to build the components in code and the run to see the simulation.
Davinci AI Assistant
Learners get to ask questions anytime they feel stuck on the platform, asides the AI assisted voice that guides the learner through the platform, modules activity etc. Davinci is the ai bot, the student can interact with to get insight into whatever they want to ask about robolearn.

The Gamification of the Platform
Knowing kids and teenagers are very aware, ‘have an appetite for excitement’, I decided to make the experience feel like a game. From the button mirroring a 3D style, adding a click sound to the button to feel like playing a game, making the avatar talk and move around, adding paper confetti for high scoring quizzes, assignment/project completion and also allowing the students unlock badges for completed modules and Quizzes.

The Community
While learning, users can compare their learning with other learners through the community page.
There’s a leaderboard to show all learner progress across the day, week, month and year.

In Conclusion
Robolearn allows kids to have a guided approach of learning by themselves.